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CS473 COURSE DETAILS


3 Version(s) of this Course

CS473 (Version: 2019 2) COURSE DETAILS


COURSE TITLE EFF YEAR EFF TERM DEPARTMENT CREDIT HOURS
CS473 COMPUTER GRAPHICS 2019 2 Electrical Engineering and Computer Science 3.0 (BS=0.0, ET=0.0, MA=0.0)
SCOPE
This course concerns computer programs that draw two- and three-dimensional objects on computer output devices and receive input from users through graphical input devices. Cadets implement interactive programs through a commonly available graphical application programmers' interface (API). They learn about graphical hardware devices and the elegant algorithms that underlie the API, including elementary computational geometry, continuous time physical simulation, homogeneous transformations, parametric forms, clipping, shading, color, and surface rendering. These concepts are all illustrated with examples of military data visualization including two-dimensional maps and three-dimensional battle simulation and terrain visualization.
LESSONS: 30 @ 75 min (2.000 Att/wk) LABS: 0 @ 0 min
SPECIAL REQUIREMENTS:
None

CS473 COURSE REQUISITES


TYPE COURSE EFF YEAR EFF TERM TRACK RED BOOK FLG
PRE REQUISITE  
  CS384 1998 1 1 Y
  MA205 2003 1 1 Y
  PH203 2004 1 1 Y
  CS384 1998 1 2 Y
  MA255 2003 2 2 Y
  PH203 2004 1 2 Y
  CS384 1998 1 3 Y
  MA255 2003 2 3 Y
  PH253 2004 1 3 Y
  CS384 1998 1 4 Y
  MA205 2003 1 4 Y
  PH253 2004 1 4 Y
  CS384 1998 1 5 Y
  MA205 2005 2 5 Y
  PH201 2007 1 5 Y
  CS384 1998 1 6 Y
  MA255 2003 2 6 Y
  PH201 2007 1 6 Y
  CS384 1998 1 7 Y
  MA255 2003 2 7 Y
  PH251 2007 1 7 Y
  CS384 1998 1 8 Y
  MA205 2005 2 8 Y
  PH251 2007 1 8 Y
  CS384 1998 1 9 Y
  MA104 2016 1 9 Y
  PH205 2016 1 9 Y
  CS384 1998 1 10 Y
  MA104 2016 1 10 Y
  PH255 2016 1 10 Y
  CS384 2019 2 11 Y
  MA104 2016 1 11 Y
  PH201X 2022 1 11 Y
  CS384 2019 2 12 Y
  MA205 2017 1 12 Y
  PH201X 2022 1 12 Y
  CS384 2019 2 13 Y
  MA255 2016 2 13 Y
  PH201X 2022 1 13 Y
  CS384 2019 2 14 Y
  MA104 2016 1 14 Y
  PH201 2023 1 14 Y
  CS384 2019 2 15 Y
  MA104 2016 1 15 Y
  PH252 2023 1 15 Y

CS473 (Version 2019-2) COURSE OFFERINGS


AYT #SECT/SIZE CPBLTY ENRLD WAIT SEATS CLOSED DETAILS
2024 - 2 1 18 18 13 0 5 N Hours

2025 - 2 1 18 18 16 0 2 N Hours

2026 - 2 1 18 18 10 0 8 N Hours

2027 - 2 1 18 18 10 0 8 N Hours


CS473 (Version: 2004 2) COURSE DETAILS (ARCHIVED)


COURSE TITLE EFF YEAR EFF TERM DEPARTMENT CREDIT HOURS
CS473 COMPUTER GRAPHICS 2004 2 Electrical Engineering and Computer Science 3.0 (BS=0.0, ET=0.0, MA=0.0)
SCOPE
This course concerns computer programs that draw two- and three-dimensional objects on computer output devices and receive input from users through graphical input devices. Cadets implement interactive programs through a commonly available graphical application programmers' interface (API). They learn about graphical hardware devices and the elegant algorithms that underlie the API, including elementary computational geometry, continuous time physical simulation, homogeneous transformations, parametric forms, clipping, shading, color, and surface rendering. These concepts are all illustrated with examples of military data visualization including two-dimensional maps and three-dimensional battle simulation and terrain visualization.
LESSONS: 33 @ 55 min (0.000 Att/wk) LABS: 7 @ 55 min
SPECIAL REQUIREMENTS:
None

CS473 COURSE REQUISITES


TYPE COURSE EFF YEAR EFF TERM TRACK RED BOOK FLG
PRE REQUISITE  
  CS384 1998 1 1 Y
  MA205 2003 1 1 Y
  PH203 2004 1 1 Y
  CS384 1998 1 2 Y
  MA255 2003 2 2 Y
  PH203 2004 1 2 Y
  CS384 1998 1 3 Y
  MA255 2003 2 3 Y
  PH253 2004 1 3 Y
  CS384 1998 1 4 Y
  MA205 2003 1 4 Y
  PH253 2004 1 4 Y
  CS384 1998 1 5 Y
  MA205 2005 2 5 Y
  PH201 2007 1 5 Y
  CS384 1998 1 6 Y
  MA255 2003 2 6 Y
  PH201 2007 1 6 Y
  CS384 1998 1 7 Y
  MA255 2003 2 7 Y
  PH251 2007 1 7 Y
  CS384 1998 1 8 Y
  MA205 2005 2 8 Y
  PH251 2007 1 8 Y
  CS384 1998 1 9 Y
  MA104 2016 1 9 Y
  PH205 2016 1 9 Y
  CS384 1998 1 10 Y
  MA104 2016 1 10 Y
  PH255 2016 1 10 Y

CS473 (Version: 1999 2) COURSE DETAILS (ARCHIVED)


COURSE TITLE EFF YEAR EFF TERM DEPARTMENT CREDIT HOURS
CS473 COMPUTER GRAPHICS 1999 2 Electrical Engineering and Computer Science 3.0 (BS=0.0, ET=0.0, MA=0.0)
SCOPE
This course tackles the fundamental theory and applications of computer graphics and graphical user interfaces. Discussion begins with the hardware used in graphics systems with an emphasis on the microcomputer. The course then covers line algorithms, 2D and 3D transformations, the viewing pipeline, clipping, hidden-line and surface algorithms, color, shading, and curves. User interfaces and fractals are also covered. Several project assignments verify the cadet's ability to implement the graphic concepts covered in the course.
LESSONS: 33 @ 55 min (2.500 Att/wk) LABS: 7 @ 55 min
SPECIAL REQUIREMENTS:
None

CS473 COURSE REQUISITES


TYPE COURSE EFF YEAR EFF TERM TRACK RED BOOK FLG
CO REQUISITE  
  CS478 1990 1 1 Y
PRE REQUISITE  
  CS385 1990 1 1 Y